Dota 2: 10 Mistakes Every Noob Makes
A guide on the most common mistakes that every new Dota 2 player makes.
The term noob is a tricky one that has become more of a derogatory term. It is thrown around as a means to bring down a weak team member and remind them that they are inferior. To what, no one is entirely sure. The vitriolic responses towards noobs often leads new players to keep quiet about their game time.
Dota 2’s community can be pretty harsh for anyone who is just starting out. In addition to having to learn the ins and outs of heroes, new players will have to deal with the low skilled (they don』t know that) angry barbarians shouting at you for not supporting with Outworld Devourer.
During your time in the trenches of Dota 2, you will start to notice common mistakes that can happen for long streaks. Most of these mistakes are very easy to avoid and will improve your game tenfold.
If you ever catch yourself wondering why your team is down 36-9, watch replays and there’s a good chance that one of the following mistakes occurred for the majority of the game.
Learn from these mistakes, and you can grind yourself out of the pit and start playing the Dota everyone gets excited about.
10. Auto Attacking Creeps
A last hit is when you deliver the finishing blow to a creep, gaining gold and experience for every last hit you land. Getting last hits during the early part of the game is vital to getting an advantage over opponents.
However, good players strike a balance between racking up the gold without pushing a lane too much, which makes it easier for the other team to get help from their tower to farm. The easiest way to screw up this balance is by auto attacking creeps.
This goes for both the farming hero and the support hero. You may think you』re helping by getting the creeps to low health, but in most cases, it can actually cost you valuable gold by messing up the timing of a last hit.
Likewise, if you are trying to farm, auto attacking creeps is a dead giveaway to the enemy, making it easier for them to deny you experience and gold.
The underlying effect of auto attacking creeps is that your lane will push too much, leaving you out of position and ripe for getting ambushed by the middle lane hero. Get the timing down and you will have a much better chance of controlling your lane and getting the items you need.
9. Tower Diving
It’s been the cause of many First Bloods and it has happened to every single Dota player at least once. You and your laning partner get the jump on an enemy hero and cast your spells accordingly.
With only a hundred health left, the enemy tries to make an escape and limps towards the tower. Confident, or perhaps delusional in your abilities, you decide that you can live through tower damage.
You don』t and that hero is now 300 gold richer. Check out a compilation of bad tower dives below.
Greed is a powerful thing. Don』t let it control your otherwise rational thinking. Tower diving is something that is reserved for late game, when you actually have the items to keep you alive, or if you have a hero who can tank the damage (Axe, Medusa, etc.).
Even then, do not try and dive unless you are 100% sure that you can secure a kill. Staying back and playing it safe usually pays off in the end. Remember that Dota 2 is about destroying towers more than killing enemy heroes.
8. Chasing Heroes
It’s not just the tower you have to worry about. Always assume that help is on the way if you are gaining ground on the enemy. The other team communicates just as much as your team so don』t think that just because someone is alone that they』ll be alone for very long.
This mistake permeates throughout the lower tiers of Ranked Matchmaking. Greedy stat obsessed players will seek any opportunity for kills and blindly rush to a lone support. The support, of course, is bait. The rest of the team is lurking in the fog, waiting for the moment to strike.
Any good team will take advantage of players who chase heroes for long stretches of the map. You may think that a hero with low health is worth the chase, but if it looks too good to be true, it probably is. Many heroes can snowball out of control by picking off stray heroes taking the bait.
Like tower diving, it can pay off to play it safe sometimes. Missed opportunities for kills always bring disappointment, but keep in mind that a game of Dota 2 takes a fairly long time and there are going to be plenty of chances to kill your enemies.
7. Stacking Stuns
A team can never have enough disable. Stuns are the most desirable skills to have in a game, as they are the deciding factor in team fighting.
With that said, many new players are very reactionary, and will throw their stun at the first sight of danger. As a result, the team gets one stun for the price of two. The combined damage may be a nice nuke, but the damage won』t be worth it if an enemy gets away or casts a powerful spell.
A kill is guaranteed if teammates time their stuns consecutively. Stacking stuns gives enemies a chance to escape and a hero ends up with a wasted skill. This can be especially damning for mana heavy stuns such as Sven’s Storm Hammer or Earthshaker’s Fissure.
Well timed stuns will render heroes useless against you and your team will win a lot more fights.
6. Calling Missing
Tunnel vision is another symptom of a noob player. Some players really focus on getting last hits and fail to pay attention to their mini map, causing other lanes to get ganked unexpectedly. Calling missing is a simple solution to a potentially devastating error in judgement.
Calling missing is especially important if you are playing in the middle lane, as a lot of mid heroes, such as Pudge and Bloodseeker, have strong ganking potential early on. Failing to call missing can lead to heroes snowballing out of control and plenty of smarmy 「gg ez mid」 responses from your teammates.
As time goes on, players will learn to correctly predict when a hero is actually missing. However, calling missing often is always a better choice than not saying it at all. If you have the slightest intuitive feeling that one of the heroes in your lane is doing something else, do not hesitate to call missing.
More often than not, the enemy is planning an ambush on your teammates. The trick is to always pay attention to your mini map. Since the map never changes, players should try to memorize the most common routes other players take to move around.
5. Rune Control
An often neglected aspect of Dota 2, runes provide amazing bonuses to heroes. However, a lot of noob players will neglect runes in favor of farming creeps, which is a huge missed opportunity. This could also be because no one buys wards, but that’s a different section of this article.
Rune control provides too many advantages for teams to ignore. Most noobs also don』t know that runes spawn every two minutes and don』t get into the routine of checking when the clock strikes :00.
Runes are like mini cheat codes and can swing the balance of a game. The only way to counter rune effects is by getting them before the other team does, so be sure to always be checking for runes and grabbing them whenever possible. Even if it is a rune that you don』t need at the moment, take it anyway.
It is always better to have possession. Runes like Double Damage and Haste are especially important to grab because they give huge fighting advantages to opposing teams.
For example, Double Damage on a Phantom Assassin or Bounty Hunter will make them hit incredibly hard, sometimes killing heroes in three or four strikes. Haste on Night Stalker makes his speed unmatched, making it even easier for him to chase down heroes.
With the new Bounty rune, heroes with kill streaks will benefit even more with extra gold and experience. Reasons like these are what make rune control so important for teams to win. Always pay attention to rune spawns and you』ll be seeing plenty of victories soon enough.
4. Buying Wards
Wards: The one item no one feels obligated to buy. Which is a shame, considering without wards, noobs end up playing blind for the whole game and are constantly getting ganked by the other team. Having wards up is an absolute must if new players ever hope to succeed in Dota 2.
Wards are usually left for a support hero to purchase, but in a lot of noob brackets, supports usually never bother. This is a big mistake that will lead to rage and frustration.
A lot of noob players will refuse to step out of their rigid item builds to get some wards, even if the enemy team keeps killing them in the same spots on the map. This leads to the dissolution of team unity and will usually end in frustration and a droning of pings.
While it falls on the support to purchase and place wards, warding is too important to neglect, so if your support doesn』t buy wards, don』t be a miser and realize that wards benefit you as well. Good warding puts teams at an advantage against ganks and rune control. Heroes like Pudge, a serial noob murderer, are much easier to handle if you ward places where you』ll think he』ll hook from.
3. Buying Detection
One sure fire way to recognize your teammates skill level is how they play against invisible heroes. Riki is arguably the most feared hero in noob brackets due to his Permanent Invisibility skill.
This may seem overpowered and unfair to unsuspecting noobs, but Riki’s godlike powers can be stopped for a mere 180 gold. Invisible heroes tend to have great escape mechanisms and will leave lesser teams confused and angry.
The reason heroes like Riki and Nyx Assassin are so dominant in noob tier Dota is that most players don』t buy enough detection to deal with them. Instead, they run around scared, worried that one of them is going to pop out of nowhere and kill them.This will happen every time you neglect buying detection.
Detection is a pretty painless way to take a hero out of rhythm. Dust of Appearance is great to lock down Shadow Blade carriers. Sentry Wards provide area true sight for heroes like Weaver or Slark, since Dust is useless against them. Gem of True sight is quite a risky pick up, since it is both expensive and dropped on death, but the constant true sight will make taking out roaming gankers and dewarding a cake walk.
2. Underestimating Roshan
Roshan is the big, fat prized suckling pig of the map. He stays in one place, defending his realm from any hero foolish enough to take him on. Roshan is not your average creep, and noob players often misjudge when the proper time to kill Roshan is.
Some will try early, only to die from a string of Bashes. Others will start to bring him down, but the other team swoops in mid fight and takes out your whole team, as well as Roshan’s prized possession, the Aegis of the Immortal.
A bad Roshan fight can lead to disastrous results for teams who do not approach him correctly. His Aegis is very tempting to eager noobs looking to avoid death. Handling Roshan is all about timing and positioning.
No one should ever just run in and try to bring down Roshan unless your name is Ursa. Even then, with his skillset catered toward downing Roshan, he can prove to be quite a challenge.
Roshan is not a necessary step to victory, but he can be the deciding factor in a team fight, so new players have to discuss it with their team before any decisions are made about whether to bother with him or not.
1. Playing Passive
The one thing that many noobs fail to realize about Dota 2 is that the game’s objective is to destroy the other team’s base, not their heroes. With the game’s current meta, players tend to sit back a lot more and farm items. Heroes that require a lot of farm to carry their team have become a pub stomp constant.
Games that used to last 30 minutes now take 45. This is not necessarily a bad thing, unless there are lanes to be pushed. Sitting back and farming may look like an advantage, but while you farm, so does the other team.
Having your lanes constantly pushed means that the enemy is under constant pressure, making them spread out to defend multiple towers and giving you space to move around and gank. Playing passively can lead to turnaround victories by the other team because you took too long to end the game or fed them late by getting picked off in the jungle as you were farming your Monkey King Bar.
A team with a big kill advantage can still lose by staying back and allowing the other team to make up for the early deficit. In the end, always remember that towers and barracks are worth more than kills.
The thing about the mistakes listed in this article is that they are made at higher level brackets as well. All of these mistakes, however, are very easy to manage and fix. These minute fixes will make all the difference as noobs crawl their way into the higher rankings. Your team will love you and praise you for your good play, and you can shed the cursed title of noob once and for all.
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